Slika:Villarceau circles.gif

Villarceau_circles.gif(480 × 360 točk, velikost datoteke: 582 KB, MIME-vrsta: image/gif, ponavljajoče, 39 sličic, 17 s)


Povzetek

Opis
English: Villarceau circles in a Torus. Rendered using POV-Ray.
 
Ta slika je bila ustvarjena z POV-Ray.
Vir lastno delo
Avtor Lucas Vieira

Wikipedija

 To je izbrana slika v Wikipediji v jeziku: angleščina (Featured pictures) in je ovrednotena kot ena njenih najboljših slik.

Če menite, da bi v Wikimedijini zbirki morala biti izpostavljena tudi ta datoteka, jo nominirajte.
Če imate sliko enake kakovosti, ki bi jo lahko objavili pod ustrezno avtorsko licenco, jo naložite, označite in predlagajte.

Licenca

Public domain Jaz, imetnik avtorskih pravic na tem delu, izročam to delo v javno domeno. To velja po vsem svetu.
V nekaterih državah to pravno morda ni mogoče. Če je tako,
Vsakomur dajem (v okviru zakonskih omejitev) brezpogojno pravico, da gradivo uporablja v kateri koli namen.

POV-Ray source code

/* 
Villarceau circles 2.0, by Lucas Vieira - October 2, 2006 - Coded in: POV-Ray 3.6
License: Public Domain


Info
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Author user page: http://en.wikipedia.org/wiki/User:LucasVB
The final animation at Wikimedia Commons: http://commons.wikimedia.org/wiki/Image:Villarceau_circles.gif


Notes
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Several modifications were done for each part of the animation and I didn't keep them all here.
So if you wish to reproduce the animation, you'll have to play with this code quite a bit. :)


*/

background { color rgb 1 }

global_settings {
	assumed_gamma 1.5
}

camera {
	orthographic
	location <0,4,-5>*0.75
	look_at <0,0,0>
	rotate 5*y // slight camera angle so the cutting plane doesn't look too boring
	//rotate 90*y // debug rotation
}

light_source {
	<0,0,0>, 1
	translate <-5,5,0>*1
	shadowless // makes everything softer, because shading comes entirely from the surface normal
	           // this removes specular reflections, but I thought it looked a lot better
}


//Several rotation codes used for various parts of the animation.

//#declare rotation = (-95*sin(clock*pi/2))*y; // 360*clock*y;
#declare rotation = -90*y;
//#declare rotation = (-85 * sin(clock*pi/2))*y;


//Bottom half-torus
#if (1)
difference {
	difference {
		torus {
			1, 0.5
		}
		torus {
			1, 0.499
			pigment {
				image_map {
					//surface inside the torus
					png "checker2.png" // 1024x512 checkered image, with 64x64 cells.
					interpolate 4
					map_type 5
					//transmit all 1-sin(clock*pi/2)
					//transmit all 0.85
				}
			}
		}
	}
	box {
   -3*<1,0,1>, <1,1,1>*3
		rotate degrees(asin(0.5-0.001))*z
	}
	pigment {
		image_map {
			png "checker.png" // 1024x512 checkered image, with 64x64 cells.
			interpolate 4
			map_type 5
			//transmit all 1-sin(clock*pi/2)
			//transmit all 0.85
		}
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.5
	}
	rotate rotation
}
#end


//Top half-torus (the one discarded during the animation)
//Notice it doesn't have an inner surface like the other half

#if (0)
intersection {
	difference {
		torus {
			1, 0.5
		}
		torus {
			1, 0.499
		}
	}
	box {
   -3*<1,0,1>, <1,1,1>*3
		rotate degrees(asin(0.5-0.001))*z
	}
	pigment {
		image_map {
			png "checker.png" // 1024x512 checkered image, with 64x64 cells.
			interpolate 4
			map_type 5
			//transmit all 1-sin(clock*pi/2) // Fades it away while moving to the left (see below)
			//transmit all 0.85
		}
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.5
	}
	//translate -x*0.5*sin(clock*pi/2) // Moves this part to the left. Should be enabled along with the fade code above
	rotate rotation
}
#end

//Cutting plane
#if (0)
box {
	<1.8,0.001,1.8>, -<1.8,0.001,1.8>
	pigment {
		color rgb <1,0.8,0.5>
		//transmit 1-sin(clock*pi/2)*0.4
		//transmit 0.6+0.4*sin(clock*pi/2)
		transmit 0.6
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.3
	}
	//translate 3.5*x - sin(clock*pi/2)*3.5*x
	rotate degrees(asin(0.5-0.001))*z
}
#end

//The Villarceau circles
#if (0)
union {
	torus {
		1, 0.01
		translate 0.5*z
	}
	torus {
		1, 0.01
		translate -0.5*z
	}
	pigment {
		color rgb <1,0,0>
		//transmit clock
	}
	finish {
		ambient 1
	}
	no_shadow
	rotate degrees(asin(0.5-0.001))*z
	rotate -85*y
}
#end

/* END OF FILE */

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Zgodovina datoteke

Kliknite datum in čas za ogled datoteke, ki je bila takrat naložena.

Datum in časSličicaVelikostUporabnikKomentar
trenutno00:43, 3. oktober 2006Sličica za različico z datumom 00:43, 3. oktober 2006480 × 360 (582 KB)LucasVBLarger version (480x360)
23:31, 2. oktober 2006Sličica za različico z datumom 23:31, 2. oktober 2006320 × 240 (336 KB)LucasVBImproved version. :)
08:18, 1. oktober 2006Sličica za različico z datumom 08:18, 1. oktober 2006480 × 360 (689 KB)LucasVBadded an extra frame highlighting the circles
07:52, 1. oktober 2006Sličica za različico z datumom 07:52, 1. oktober 2006480 × 360 (671 KB)LucasVBw:Villarceau circles in a w:Torus

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