Uporabnik:Khanassassin~slwiki/Peskovnik: Razlika med redakcijama

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On March 21, 2009, Ubisoft released a special edition of ''Shadow of the Templars'' for the Wii and Nintendo DS. According to [[Charles Cecil]], ''The Director's Cut'' came about, thanks to a group of ''Broken Sword'' fans, who started an online petition, beging him to bring the series back to the [[Wii]] and the [[Nintendo DS]].<ref>{{cite web|url=http://www.youtube.com/watch?feature=player_detailpage&v=lYJbvgUYNTw#t=53|title=Broken Sword - Dretor's Cut came about, because of a petition|publisher=''GameSpot''}}</ref> The special editions are extended versions of the original. The game was programmed by Tony Warriner and Joost Peters. In ''The Director's Cut'', Hazel Ellerby returns to voice Nicole Collard in the new sections, for the first time since the original. Rolf Saxon, like in every sequel, also returns to voice George Stobbart.
 
After porting the original game to the GBA, Cecil thought it was time to reward fans with something new and different hence ''The Director's Cut''. So, he decided the game would start a day before the famous Parisian cafe explosion in the original game, and it fills in some of the back-story of Nicole Collard, a pivotal character in the game. To this end Charles Cecil also drafted in the aclaimed comic book artist, Dave Gibbons, with whom Revolution worked previously on their 1994 cult classic adventure, ''Beneath a Steel Sky''. In edition to working on the visual references for the game, Gibbons has also produced a comic book, to accompany the game's DS release (see [[UporabnikBroken Sword:7arazred/Peskovnik The Shadow of the Templars#Comic|Comic]]).<ref>{{cite web|url=http://www.youtube.com/watch?feature=player_detailpage&v=lYJbvgUYNTw#t=64|title=Cecil awarded fans, hence ''The Director's Cut'', and worked wih Dave Gibbons|publisher=''GameSpot''}}</ref> Gibbons stated that he decided to return to work on this video game, because he knew producing character shots with a range of expressions would be a challenging thing to do, but he knew he would enjoy it because of his involvement in the past.<ref>{{cite web|url=http://www.youtube.com/watch?feature=player_detailpage&v=lYJbvgUYNTw#t=111|title=Dave Gibbons on why he worked on ''The Director's Cut''|publisher=''GameSpot''}}</ref>
 
Unlike in the original, players control Nico for selected portions of the game. In addition, new puzzles designed specifically for each platform. Besides the new character artwork by [[Dave Gibbons]] during conversations, ''The Director's Cut'' also features a new first person view for certain puzzles.